top of page
Indigenous Knowledge in a Digital Age

 

Have you ever wanted to engage your students in learning literacy skills?  Or wanted to know how to incorporate their culture into your lessons while still teaching content standards? Or have you ever wanted to integrate technology into your classroom to engage your students?

 

I teach in a rural Alaskan, Yup'ik Eskimo village, and I am always struggling with trying to find ways to engage students by bringing in their cultural knowlege, integrating technology, and making sure I am teaching all of the content standards.  I created this Master's project to showcase my learning at the University of Alaska Fairbanks and as part of the Alaska Native Education Computer Assisted Language Learning (ANE CALL) Grant. For my project, I created a place-based augmented reality game to engage students in learning literacy skills.   I am using this website as a way to show how I engage my students in enhancing their literacy skills in both English and Yup'ik while combining local elder knowledge with the integration of technology in a game based format.

Gaming in the Classroom

bottom of page